[MMD] Ash Interviews N about the Pokemon Studio
Ash is interviewing N about the Pokemon Studio, and N is gonna tell his life on the Studio. He will explain how his life was like with Iris around during filming the N arc for Best Wishes.Now we present to you, an interview with N from the Pokemon Studio!
Ash: Thanks for coming here, N.
N: You’re welcome. I am excited to come here.
Ash: So people here wants to know about you working at the Pokemon Studio. They notice you have works relating to best wishes and your special edition.
N: Oh yes. Well, Iris is a huge torture.
Ash: Yep. So how did your special edition went on sales and stuff?
N: Very good. Many people said these things should have happened in Best Wishes and loves the fact I shove annoying Iris away.
Ash: Yep. I remember what happens at the end. (Smiles)
N: Oh yes. Iris decides to interrupt our battle by jumping to the middle of the field and acts so bossy to you, and Charizard wasn’t having it.
Ash: No he wasn’t.
N: Well, I added extra scenes of me showing my care for Pokemon and it helped to show my perspective.
Ash: Cool. So how was your life during Best Wishes run?
N: I got first called in by the disappeared director that he will make an arc of me. I was excited, until I went and saw how Iris acted to everyone.
Ash: The first thing she did was her asking you where I was, right?
N: Yes. She was so mad that you weren’t available. I was pretty nervous to be on stage with Iris for filming because of her attitude and her smell.
Ash: Always the smelly type. Even Garbodor smells less than Iris.
N: Yeah. I tried so hard to maintain my character for the show, and I am glad it turned out pretty well.
N: There was at one point, we were almost done with the arc, and Iris had an idea that I would kick you out and have her be the main character while I give her an award for it. But I stand up to myself and you guys that that was totally wrong, and that the arc shouldn’t end like this.
Ash: Yeah, I remember hearing about that.
N: Well, I told her to shower herself a couple of times and yells at me at times. At the end of the arc, I told everyone my idea to end the arc and everyone loved it and said never take Iris for her ideas. She was pretty mad that I stand up to her like that even though everyone clearly doesn’t want to be near her.
Ash: Oh yeah…
N: After we finished our arc, everyone was clapping for me and Cilan and Hilbert playing as you, and Iris was yelling that she wanted the fame I have. She give me a death glare and says I will get you later! Just because I did my idea that makes people happy to see my beautiful arc.
Ash: Not many people likes to stand up against her, so they won’t get hurt.
N: Yep. By the way, she keeps inserting hwr rants about you on the beginning of the arc, and I told her to cut it. She yells no. Going back to me standing up against her, she did give me a death glare and Watching You gesture, and I tried leaving as quickly as much as possible.
Ash: Did you leave on time?
N: Yes! The next day, I had a celebration at the mall and people wants to see me because I was gonna announce my arc to everyone. Somehow, Iris knows where that location was and she ran quickly and took me down, and that was in the Court Video that you saw last year.
Ash: Yikes. She is always watching on people.
N: It was so bad that the studio had to announce the arc themselves because I was injured.
Ash: I feel sorry for you, N.
N: That’s why not many people wants to stand up against her.
Ash: Yeah. So, how was Cilan when you were there?
N: He was trying to fake his mean spirit to me, but I saw that he was trying not to get hurt by Iris. A week after that, I told him not to let his guard down, and he hugged me with tears. I said it will be fine and that I will stand up against Iris one day.
Ash: That is sad.
N: Yeah. Cilan once told me he wants to live in a happier place after the show is over, and he got that chance.
Ash: Oh yes! I was a little harsh on him but then I see that he was just on Iris’s leash.
N: I’m glad Cilan went to a better place, with Steven and those guys.
Ash: Yes! It was awesome.
N: So that’s all I got.
Ash: Cool, N.
Ash Model by Jakkeraont and N by charry-PitifulFool. Lounge Stage by SachiShirakawaShader used: N3+C
[MMD Video] Champion Iris Returns to Pokemon Studio
Video Link: https://www.youtube.com/watch?v=dyXBEU8es-A
A long awaited champion has returned to the Pokemon Studio after a decade of her disappearance. Her fame grew significantly higher and became the most favorite celeberty in the Pokemon Studio.
Shaders used is N3+C
Credits:
Arisumatio - Pokemon Master and Sword and Shield Models, and Deum
Setamiamy111 - 3DCG MMD Stages
jakkaeront - ORAS, XY, SM, USUM, and Chibi models; some Pokemon and stages
divine-bee - Some Pokemon
2234083194 - Some Pokemon
DarkLiger01 - Iris Model
UnluckyCandyFox - Night Party
XXSefa - Cafe Stage
Mr-Mecha-Man - Kitchen Stage
Luka Kananone - PDDT Stargazer Stage
SachiShirakawa - MMD Lounge
Dastezi - Apartment
i-see-you1 - Yandere Simulator Stages
New3DsSuchti - Sword and Shield Stages and Human Models
Accessories and other stages are from couple of users.
Music:
Shadow of the Colossus
Kevin MacLeod
Pokemon ORAS
[MMD] Yuki’s First Day of Summer
Today is the first day of summer, and Yuki is really having fun.
She is ready to take a pic with her bikini for appeal. Wow, she really
looks attractive! Yuki really loves having fun during summer who likes
playing many types of games.
Made Yuki from Vroid Studio. Used N3+C shader.
[MMD] Self test and Shader Test
I’ve been testing out shaders for a week to see how it fits. Previously as seen on Randomness 10, I used PowerShader v3.2. Now I’ve been checking out N3+C (guessing NCHLShader3) to see the results. I find it easier to work with since I have more ability to control a couple of assests.
NCHLShader2 was kinda difficult because it would make models have a very rough shade if they use sphere texture, and trying to get all models on my folder to not use sphere texture would take huge time, and would remove intended effect for the model.
I mentioned Raycast a while back, and I decide to test this area with it again. It has problems as mentioned, texture transparency gets degraded, skybox and its effects are complicated, and temporal aliasing. It’s a reason why I won’t be using Raycast for quite long.
N3+C really rivals with Raycast, not PowerShader in my opinion. N3+C has bump mapping and has shaders for clothes and other objects. The bonus of it is it uses full texture transparency, internal anti-aliasing with RGSSAA or SGSSAA from graphic drivers, blends better with other MME effects, and contains its own effects too.
The last part is really a
big news. I made a model of myself by using Desperative’s Trainer Kit
1.32 (1.33 as of this writing). I originally used Victor’s existing
model from other user, and used it for my icon, but later, I found the
person’s trainer kit and redo my self model. It turned out pretty well.
Although I would have to make couple of variations without morphs to get
rid of the bag so no shader would affect an invisible bag.
[MMD Pokemon] Randomness 10 Anniversary Edition
https://www.youtube.com/watch?v=b13dmVMvZTk
It’s the moment you’ve waiting for! New Randomness with Sword and
Shield characters being used. Not only that, it’s an anniversary special
for my channel. I got a lot of work being done to this randomness and
give shoutouts to certain channels. Now enjoy the new randomness with
twenty clips.
I don’t use Raycast since I have trouble with it recently, so I use PowerShader v3.2 with other shaders being applied.
At
the end of the video, I put up a couple of channels who have been
friends with me, long term subscribers, cool MMD'ers I found, or ones
who makes cool MMD Models. The channels also have twitter, instagram,
tumblr, or deviantart. Channel shoutouts to Skinny Zach Films, CN100eg,
Moviemaker X, Zaxon Future496ers Kaitonian, Pokemon Trainer Elio, David
Militello, New3DsSuchti, Pimika Meaw, W.V.R, and
Gladion.
Credits are in the video’s
description. Most notably, Jakkaeront, Arisumatio, and AmiAmy111 for MMD
models and Stages, and bunch of other users mentioned.
I am bringing a changed decision about my MMD videos and for my upcoming Randomness 10. The shader tests above are showing you what problems I have when using Raycast (or RayMMD) and telling you guys why I am gonna lay off Raycast for now.
As you guys see, I use Arisumatio’s Gloria model and already did all the bones and motions and everything. However, Gloria’s hair and accessories are gray and white by default. You can use morph to change the colors, but Raycast so far doesn’t work with morphed colors at all, as you see above. While I discuss about Raycast, I will also discuss about HDR10.
First off, Raycast is an advanced shader engine that is been around for last few years, and it can make things look great. Despite that, there are couple of problems.
Raycast has issues with colored morphs as mentioned. I’ve seen certain models that has a morph that can be a complete black, by turning all of it’s color to a one color. However, Raycast does not work with colored morphs unless if the material was already colored on its texture or ambient. I could replace a model that is precolored by textures, but I don’t have time to rework with bones or edit all textures for all models, even if I decide to change their colors to make a different person on their hair, clothes, or skin color. Not to mention, Raycast ignores toon texture, so some skin may look desaturated.
Transparency Texture issue. I’ve seen stages where it has transparent particles, as above. However, Raycast seem to have weird issues with transparent textures where it loses transparency information and can make things blocky, as seen above. It can not blend well to the background and will look often blocky and more flat. I’ve tried Main_alpha on the objects, and it either doesn’t work, or gives me worse results. Last, certain textures receives banding, so it doesn’t treat certain texture formats well. Stages with low amount of transparancy textures can look really great, but stages with a couple of transparent textures around can make it look worse than without raycast applied to the scene.
Computer usage and less optimization. I know some bring up that MMD is not as optimized for performance, but Raycast seems to take a larget hit. It’s understandable that it’s really advanced and have couple of shaders applied with SSAO and Materials. I do have Ryzen 3600 and RX 570 8GB, but it does still show how much usage the CPU and GPU and RAM use, especially when aiming at 4K. I got RX 570 8GB to do 4K videos with Raycast, and it served well. 2GB card can do fine at 1440p, but not anything higher. I’ve seen heavy scenes in MMD where it uses a bit more than 4GB VRAM at 4K, even lowering shadow textures. The highest shadow texture has a big hit and touches almost 8GB on big scenes, and I’ve seen other shaders that handles those scenes decently. Despite my setup, I know I can’t work with Raycast outside of my Desktop if aiming at anything higher than 1080p. Even using different kind of shaders or shader engine can use a somewhat less usage and memory.
Antialiasing doesn’t work well, only post AA. I’ve made post of my antialiasing methods last year or two to make better quality rendering. Since Raycast uses a different kind of rendering, the MMD’s AA does not work at all. FXAA is my only option, but SMAA on any level gives me spikes on some edges. Temporal aliasing does show more by seeing small lines popping and disconnected lines and none of the post AA shaders have temporal antialiasing implemented, like modern DOOM 2016 and Doom Eternal. It looks worse in motion on 1080p and 720p, but 4K minimizes temporal aliasing decently. It really shows when switching to Raycast and you see jagged lines still and disconnections on static motion. 4K looks good enough to reduce it, but I know, like above statement, 4K only works fine on at least 4GB cards.
I would include how long it takes to set up Raycast, but a lot of 3D model programs would take time, unless if you see a recommended preset. Setting it up isn’t that big of a deal, but it does take a while when resizing the window or loading the scene. Also, I haven’t had enthusiast experience with it, so I don’t have a lot of time to research all of it. Even if I tried to fix some errors stated above, it would take more time and testing on post production to see what works best. You would have to test each material shaders. Last minor thing is some effects may not blend well like fire and thunder. My Champion Iris video from April got transparency issue from Raycast on those effects, so it looks glitched. I can’t seem to fix it at any way without making it invisible.
So what do I use now? I’m happy with PowerShader v3.2 and it retains the colors of the models better than raycast, even not doing HDR10 or use linear tonemapping. I tried GShader v1.10 at first, but LearnMMD has an article about PowerShader and says it’s competitive with Raycast and that it’s easier to use and have other effects blend the scene better. I know Raycast is experimental, but I’ve just uploaded a video about Konata’s birthday, and Raycast looks really dull. This time, I don’t use my HDR10 method, and while it looks decent, it’s kinda disappointing. I wanted to have a constant color gradient and less clipping on colors, but it’s really a hassle and too time consuming. PowerShader seems to save more time and more simple to use. I know, materials with bump mapping and reflection gloss will be missing, but there are other shader effects that can perform similarly. AutoLuminous does its job really well, and Hg_SAO and ExcellentShadows2 do too, so I’m more happy to use them. Also, colored morphs works so I get to keep Victor and Gloria models on the scene without a struggle.
Now let’s discuss about HDR10 and why I’m deciding not to do more HDR10 content. This was a decision, even before I decide to leave Raycast as Konata’s Birthday video was uploaded. My HDR10 Method is only through Raycast. HDR10 is more complicated process than Raycast itself, so the rest will sound complicated.
HDR10 is a lot of work. More work than working with SDR content directly. It’s a long process and I have to edit from Sony Vegas and use white text to use 75% of white to not be too bright on displays with over 1000 nits. HDR10 can look good, but editing it and wanting to add pictures over it can be a hassle. Also, I have to use scripts and commandline and x265 pipe to do a single HDR. Not only that, it takes longer to render on HEVC 4K 10bit HDR than HEVC 4K SDR. It’s hard to keep full range to x265 so banding is introduced a bit unless if you want the process to be slower to convert to 16bit from Avisynth+. I also have to use BT.2020 colorspace directly to not have colors process poorly. Last, only Avisynth script can do proper HDR tonemapping to SDR. Handbrake doesn’t do tonemapping yet and I do want to play the video on my mobile device that doesn’t decode HEVC well or do HDR Tonemapping. It’s a long process overall.
Making HDR content is a challenge to make it pop well. My methods has improved, admittedly, from Iris goes to Court to Champion Iris video. However, having really bright objects doesn’t seem to be that bright to see HDR10 like popping experience. It’s kinda challenging to try to pull off really bright effects for HDR. It could be because our HDR TV doesn’t go over 400 nits as the minimum standard to see better HDR experience. I’ve tried going from 300 nits average to 200 nits average, and I couldn’t say if I allowed more bright scenes to shine. The tonemapping besides Linear and Reinhard, it desaturates and color shifts too heavily for SDR. I use Hable to fit better for HDR10 method. The desaturation and colorshifts are reduced, but I still see it on some parts of beight objects. The brightest device I could find is my tablet, which is almost 400 nits, but it performs poorly with HDR, even to 1080p 30FPS h264. I don’t really have all the tools to do proper experiment by using HDR bright display to test the settings like what most movie studios do. Maybe the developer of Raycast can experiment HDR10 and make a tonemapping for it.
Many people don’t make HDR videos currently and many other video sharing websites don’t output HDR10. I feel like many people have one or two 4K HDR TVs on their houses, and I know Youtube tonemaps the videos to SDR. Youtube’s tomemapping makes very dark spots a little gray. My Miraculous Ladybug Alternative video doesn’t look great, and that was when my HDR10 method was experimental. There’s not many video editors where you can directly edit in HDR, and it isn’t user friendly to test HDR yet so it is the reason why many uploaders don’t work with HDR. Making 3D HDR is a rare thing to do currently, and since it’s a complicated process, it’s not simple enough to have more people make HDR10 content. I realize certain video editors have HDR10 mode, but they are really expensive and not really affordable to mass media.
I do like HDR10 movies and videos, but three things above are the reasons why I wanted to pause my HDR video habits to make it easier to edit my videos and publish it. I’m gonna retire it for now, but I’ll share my methods below if you guys want to test it and do a hard work for it or if you decide to share it to others.
Raycast: Hable Tonemapping, Exposure+=0.0, Exposure-=0.7 (200 nits Average Frame) or 0.61 (300 nits Average Frame), Contrast+=0.0, and Contrast-=0.9. Used cLUT shader from BowlRoll and made rec.2020 LUT Texture for HDR10. Average Frame nits=200 or 300 by Exposure settings above, max frame nits=1000, on x265 command line.
I just want to make my editing easier and more simple. My next experiment is gonna be easier and worth doing. I plan to show how to get MMD working on Linux via Wine and PMXEditor and MMEffect. It’s a way to have MMD working on other OSes and it’s really usable.
Edit 06/03: I also tested N3+C. While it doesn’t work with colored morphing, it doesn’t affect texture transparency, so it’s still a lot better than Raycast. N3+C allows native antialiasing and shadows looks better without worrying about VRAM usage on really high details. N3+C does have a few drawbacks, like colored morphs, but it seems to be generally stable, and allows bump mapping so it can be used on clothes. Lighting would have to take a little work when you first try it, but it looks really good.
[MMD] Yuki’s Night Hangout 2
I decide to show the back side of Yuki to show how it looks behind.Yuki
takes another photo of herself to show how awesome she looks. Yuki
appears to have an hourglass figure so she decides to show her behind
for appeal. Nice! Yuki looks all around attractive!
Made from Vroid Studio and used MMD.
[MMD] Yuki’s Night Hangout 1
Yuki is pretty happy to hang with Minoru for the night. She decides
to take photos of herself in the park. She decides to wear her red
dress to hang out on a park at night for photoshoots to upload on social
media to gain appeals to her fans.
From the
last photo, Yuki really looks good on a red tight dress. Yuki doesn’t
have interest in fashion due to her tomboyish nature, so she picks a
simple red dress as her easy way to find a dress, and yet, she seems to
look very hot with it and she knows it.
Made from Vroid Studio and used MMD.
[MMD] Yuki wearing Red Tight Dress
Yuki decides to wear a simple red dress that really fits her without any
hassle, and yet, she’s a proud beauty. She knows how attractive she is,
so she akes a photo of herself and sent it to her social media
accounts. Yuki wears black shoes since she’s not a fan of high heels,
because she has full control of her legs and is able to run. All made
from Vroid Studio.
[MMD] Verida Felix’s Adventure
I made another pic of my new OC character, Verida Felix. She’s currently in a planet seeking for some interspecies. It may seem like she’s wants to be like Samus Aran, but she’s far less experience despite wanting to be like her. Verida likes to go on an adventure. The first pic explains about her bio.
https://pokefan531.tumblr.com/post/615047579630190592/new-oc-comer-verida-felix
For her name, Verida basically means intelligence, great lover, and strong. Felix means luck, so she sometimes gets lucky on certain situations. Here are more details on her first name:
https://www.nameslook.com/verida/
Ultra Crater Stage - Pokemon Ultra Sun and Sltra Moon
Gun Pose - Snorlaxin