Yuki Story MMD Chapter 12 - Yuki’s Patience - 7
Yuki attends a meeting with Minoru’s family. They all planned out to help Minoru out during his recovery.
MMD Anti-Aliasing Showcase 3 Raycast
Since advanced shaders that takes its own framebuffer in its own
style, any internal or drivers anti-aliasing on any vender GPU won’t
work with it. Sure, you can leave AA on in MMD, but regardless, Raycast
won’t use it.
There is another way to show you
how AA is done in Raycast. Natively, you only have Post processing
shaders to use, and none work with temporal aliasing.First at
the top, I have six samples. Fxaa does the job without being that
blurry that some may claim that FXAA looks on other games, but this one
is almost as sharp as SMAA. Smaa has two levels. The medium and high.
There is little diference on this sample, but high would probably take
care of small edges better. The 2x ones are just applied twice with
little improvement. Certain slopes can look slightly blurry than any
other options, so there is little reason to use the 2x ones compared to
high. My problems with MMD’s SMAA shader will be explained later.
However, with the grid and axis being visible, FXAA can have little
blobs on the grids, as explained at the first showcase, but SMAA can be
more stable image. the 2x ones don’t relate to temporal anti-aliasing.
https://vr.arvilab.com/blog/anti-aliasingLook at number 2. It explains about post processing AA and traditional AA.SMAA
1x is not as demanding, if you look at crysis 3 AA benchmark. Also, the
author of Raycast claims that SMAA shaders don’t work in AMD cards, but
it should work.
The second category, is Downsampling.As
I explained before, there is no way to take care the temporal or
subpixel aliasing. Temporal aliasing would be flickering small lines in
motion and small lines would continue to flicker, and subpixel aliasing
would be disconnected lines due to not being a higher resolution to see
proper smooth connection. The lines would not connect and no Post-AA
would solve this at all. Since traditional AA can’t be used, we have to
use downsampling. I will recap of what it is. It means that for better
AA, you double the resolution from 1080p to 2160p (4k), render as a
video or photo, then have it downscaled to 1080p in Virtualdub or Photo
editor, and you have a downsampled image.Noticed that the
leaves have transparent textures and the long slope at the mid-bottom of
the picture. With downsampling along with FXAA, you can do a better AA
IQ by downsampling. 4x looks better on the leaves and other thin lines
looks better. The parts that any post AA had troubled with are taken
cared with this manual downsampling. 4x is four times the pixels, when
doubling the target resolution. 16x, while even more intense, makes
temporal aliasing and subpixel aliasing barely noticable. Downscaling is
much more heavy on GPU performance, especially trying 16x for HD
resolutions. 4x seems a decent choice for video rendering.
The third category, is showing a close up of post AA.My
main problem about SMAA shaders for MMD are not done well. Just look at
the highlighted parts with black square. Some slopes have spikes and it
seems like the shader is doing something wrong on those slopes. When
the slopes are up and right or bottom and left, it looks fine, but when
the slopes goes up and left or down and right, the edges have spikes.
Those slopes aren’t filtered well, and you would either see less effect
on it, or you would see spike artifacts. That’s why FXAA is a great
choice, despite having a slight bloated look on MMD’s grid axis, but not
much of a big deal, and not visible when performing downscaling.
So
in conclusion, since there is no temporal aliasing, and want to go
beyond of what raycast can do, downsampling is a better option. I’d say
that 4x does make a difference and so do 16x, if your system can handle
it for 1080p video.
I’ve did my own private
test on MMD’s sample project and rendered both 1080p, 4k, and 8k, all
scaled down to 1080p, and all three don’t use any AA, and mipmaps are
disabled too. No shaders are applied, just standard MMD look. For what I
can tell, 4x on 1080p is a good choice to get rid of a lot of temporal
aliasing. Not as good as traditional SSAA, but still a better job than
Post AA alone. 16x really gets rid of them even further, to where
temporal aliasing is barely noticable.I also made my own
private 4k test that is tested on a 4k tv. I only had 4k and 8k rendered
for a 4k test. 8k is downsampled to 4k to see if it’s worth doing
downscaling for a 4k video. For 4k, without any AA, the therectical
temporal aliasing is similar to 4x downsampling on a 1080p test, except
since the 4k one is sharper due to resolution, the 4k native one shows
slightly more of temporal aliasing. However, rendering raycast natively
to 4k is still better than rendering it to 1080p. Let’s get to 4x
downsampling on a 4k test. Temporal and subpixel aliasing are nearly
gone, and because it’s a higher resolution, 4x downsampling for a 4k
video does look better, but curiousity comes up for GPU performance.I’ll
tell you how my PC performs with GTX 950 2GB. Without any shaders, it
can render at 1080p and 4k, whether using 8xSSAA or not, still renders
without VRAM bottleneck. But, when rendering a video at 8k, even without
AA and mipmap, the VRAM becomes a bottleneck. It performs at around
1fps. Sure, it’s faster than any ray tracing rendering from blender or
maya, but depends how long the videos are and how much FPS the video is
supposed to be, 1-2fps is not a good thing. With Raycast, it performs
1080p well, only have shadows at high to not see any VRAM increase on
task manager. At 4k, it goes around 2.9GB of Video Memory, so there is a
VRAM bottleneck. It does use system’s video memory, which is half the
ram of your system that is used for virtual VRAM to be compatible, but
it is a lot slower.Let me tell you my horror story about
playing an 8k video on my desktop pc. I opened it to check the
mediainfo, and because it uses Madvr, it would need several
framebuffers, and so the GPU gets VRAM bottleneck, and so do the rest of
the video memory, and the ram is full, which means my entire desktop is
unstable, renders around under a frame per second to 2. It is
unbelievable. The sound also pauses too and you can hear some skips, so I
had to force restart. Never play an 8k video unless your GPU has much
more VRAM than mine, like 8GB or more. However, loading it in software
like Virtualdub is the way to go, since it is stable to play and view
videos in higher resolution without GPU involved.
Also,
I want to ask anyone who has a 8GB GPU users if they can render MMD
with raycast at 8k with default settings. I know for a safe bet,
something like a GTX 1080 Ti or Pascal Titan cards since they have more
than 8GB.
For most users, downsampling is worth
it for 1080p at 4x if you have a GPU that is more than 2GB, and for 4k
videos, it’s recommended to render without downsampling since temporal
and subpixel aliasing isn’t as bad as 1080p native. For high end users,
it is worth downsampling for a 4k video, and it’s a good idea to have
integer size of resolution since it delivers better quality than non
integer. That would mean double or triple the resolution of your target
resolution.
My theory is if they would
implement a temporal AA shader, it comes to a good performance like SMAA
temporal as seen in games like Crysis 3 or Warhammer. Although it
delivers better performance than MSAA 2x, it does need to sample two
frames to make it look like a quality of 4x downscaled image. However,
in motion, if the camera moves, it can have some fake motion blur, and
noticable on lower framerates. Also, I am curious is this is possible
with MMD because the physics and stuff may not render twice for a frame
that needs temporal aliasing. It does jitter pixels two times each
frame. I mean, even with moving camera, it can depend on the shader on
how it would be able to mask it well. I never liked Fortnite’s temporal
aliasing as seen with high and ultra settings. The latter kinda
decreases the blur, but in motion, the objects looks like if a blur
filter from Photoshop is applied. UE4’s temporal aliasing does vary. It
may be possible to have a temporal aliasing filter to look similar to 4x
downscale on static camera. However, I don’t know about shader
programming, but I know that temporal anti-aliasing exists and may be
possible to implement. I’ve seen source codes on Raycast, and there was a
delisted options for temporal aliasing filter after SMAA2x-high. It is
TAA.fxsub, but it is missing.
Yuki Story MMD Chapter 12 - Yuki’s Patience - 6
The friends tells Yuki that they must know what things Minoru needs help on. After school, Yuki discovered something about Leon and Oka.
Yuki Story MMD Chapter 12 - Yuki’s Patience - 5
Leon and Oka share a story to Yuki and her friends about the time when they help Minoru on his bad day.
Yuki Story MMD Chapter 12 - Yuki’s Patience - 4
Yuki has a lunch with Ryo, Rin, Retasu, Leon, and Oka. They tell each other what are their thoughts on Minoru.
Yuki Story MMD Chapter 12 - Yuki’s Patience - 3
Yuki gets homework for Minoru, but he won’t be getting a lot. She also
talks to the kids in his former class, including his friends. They all
speak about what they think about Minoru and the incident.
Yuki Story MMD Chapter 12 - Yuki’s Patience - 2
Yuki is playing a ball and practice. However, she decides to help put her fans to surprise them based on her strategies.
Yuki Story MMD Chapter 12 - Yuki’s Patience - 1
Yuki comes early to wait for her fans to arrive to the gym, mostly her
classmates. She tells them that she is fine and recovered from
yesterday.
[MMD XY / Ladybug] Miraculous Dreams
In Kalos, there are random stories in Miraculous Ladybug world where
things get strange. See stories about Chloe, Marinette, Adrien, and Elio
and Selene.
Most of the segments are based on the dreams I had about Ladybug. 10 segments are in the video.
BTS video comes later on.
Music credits are in the description.
Yuki Story MMD Chapter 11 - Yuki’s Depression - Part 9
Ron comes to Yuki’s room to check on her. Yuki is pretty happy about her
visit because of a discussions from Minoru’s parents. She’s back to
herself.