[MMD] Self test and Shader Test
I’ve been testing out shaders for a week to see how it fits. Previously as seen on Randomness 10, I used PowerShader v3.2. Now I’ve been checking out N3+C (guessing NCHLShader3) to see the results. I find it easier to work with since I have more ability to control a couple of assests.
NCHLShader2 was kinda difficult because it would make models have a very rough shade if they use sphere texture, and trying to get all models on my folder to not use sphere texture would take huge time, and would remove intended effect for the model.
I mentioned Raycast a while back, and I decide to test this area with it again. It has problems as mentioned, texture transparency gets degraded, skybox and its effects are complicated, and temporal aliasing. It’s a reason why I won’t be using Raycast for quite long.
N3+C really rivals with Raycast, not PowerShader in my opinion. N3+C has bump mapping and has shaders for clothes and other objects. The bonus of it is it uses full texture transparency, internal anti-aliasing with RGSSAA or SGSSAA from graphic drivers, blends better with other MME effects, and contains its own effects too.
The last part is really a
big news. I made a model of myself by using Desperative’s Trainer Kit
1.32 (1.33 as of this writing). I originally used Victor’s existing
model from other user, and used it for my icon, but later, I found the
person’s trainer kit and redo my self model. It turned out pretty well.
Although I would have to make couple of variations without morphs to get
rid of the bag so no shader would affect an invisible bag.